

In addition to all this, stretch goals broken include a new playable character with an extra stage and boss, two online modes, and a making-of commentary on the development of Mighty No. On October 1st, the pledges surpassed $4 million, adding releases for the PlayStation 4, Xbox One, PlayStation Vita and Nintendo 3DS. A number of stretch goals to create physical and console versions of the game were added, and by September 16th, the game had hit $2.2 million dollars, securing console releases for the PlayStation 3, Xbox 360 and Wii U. In just over 24 hours, the Kickstarter campaign reached its funding goal of $900,000. Immediately, a number of game sites covered the announcement, including IGN, Polygon, Screw Attack, Gematsu, Complex and GameFront. At the end of the panel, they played a video (shown below) revealing the game would be crowdfunded through a Kickstarter campaign, which launched the same day. 9 was announced on August 31st, 2013, during a panel at the 2013 PAX Prime convention held by Inafune and his team from Comcept.

9 is set to be powered by the Unreal Engine, and rough tests using placeholder animations (shown below) have been shared on the game's official YouTube account. The game follows his journey to destroy his rogue "siblings" and discover the evil mastermind behind the crisis. 9 who was the only Number unaffected by the virus. The player assumes control of Beck, the titular Mighty No. After a computer virus of unknown origin begins to attack machines around the world, the Numbers are affected, making them evil. The most advanced and powerful of those are a set of nine robots called the Mighty Numbers. 9 is set in the future, where the creation of highly advanced robots has become possible.
